Insanity Check
A downloadable game
Insanity Check
Insanity Check is my first game, a cosmic horror roguelite heavily inspired by World of Horror.
Built around exploration, investigation, and risk management, each run places you directly into a world of unpredictable encounters. Your choices, attributes, and sanity determine how you navigate dangerous situations and whether you uncover the truth or succumb to the unknown.
Current Development Status
Insanity Check is currently in a very early pre-alpha stage. The core gameplay loop is "functional", allowing you to explore locations, encounter events, perform attribute checks, and engage with the game's foundational systems.
Many planned features are still in development, including quests, expanded locations, additional events, improved UI, combat redesigns, and significant content additions.
Planned Direction
The long-term goal is to create a replayable investigation-focused horror experience where players take on cases that lead them to unique locations, events, and cosmic mysteries. Each investigation will feature its own encounters, discoveries, risks, and outcomes, encouraging multiple playthroughs and different approaches.
The current version serves as the foundation for that vision, with substantial content and system updates planned throughout development.
Future Major Updates
Basically, sitting down to do an specific part only. Might add more. Not necessarily in this order.
- Combat: This is one of my first priorities. The current system works and I like it but it's not that visually appealing, and doesn't have many options.
- Content: Self explanatory, will most likely add stuff along with the other updates, but I do want to eventually create more content only (events, items, enemies, etc.).
- Locations: add more options and dynamic options, as in, given certain turn of decisions and encounters, you may unlock an option to burn down the church and reveal a new location.
- QoL: I'm still unsatisfied with many things on how the game looks or explains things, like hints for when you hover over text.
- Questing: Start working on a "runs" mode, so there' is an objective and a real reason to play. Also, some encounters may give out side quests. This is more of a 0.5 version.
I'm also open suggestions.
| Published | 5 days ago |
| Status | In development |
| Release date | 5 days ago |
| Author | Reprock |
| Genre | Role Playing |
| Made with | Godot |
| Tags | 2D, Godot, Lovecraftian Horror, Point & Click, Retro, Roguelite, Singleplayer, Turn-Based Combat |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |
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